Designing Device-less Interaction A Tracking Framework for Media Art and Design
dc.contributor.author | Honauer, Michaela | de |
dc.contributor.editor | Boll, Susanne | |
dc.contributor.editor | Maaß, Susanne | |
dc.contributor.editor | Malaka, Rainer | |
dc.date.accessioned | 2017-11-22T14:57:21Z | |
dc.date.available | 2017-11-22T14:57:21Z | |
dc.date.issued | 2013 | |
dc.description.abstract | This paper presents KinectA, a tracking application that employs depth-sensing technologies such as the Kinect Sensor. It supports receiving the basic information necessary for interaction without input devices and the interrelated process of, for example, designing gesture-based interfaces. The software offers simultaneous hand, skeleton and object tracking. Therefore, media artists and designers can focus on their creative work due to the availability of these basic tracking functions. KinectA is available for Mac and Windows, and communicates via OSC to other software or hardware. | en |
dc.identifier.isbn | 978-3-486-77855-7 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/7655 | |
dc.language.iso | en | en |
dc.publisher | Oldenbourg Verlag | |
dc.relation.ispartof | Mensch & Computer 2013 - Workshopband | |
dc.title | Designing Device-less Interaction A Tracking Framework for Media Art and Design | en |
dc.type | mensch und computer 2013 - workshopband | en |
gi.citation.endPage | 538 | |
gi.citation.publisherPlace | München | |
gi.citation.startPage | 535 | de_DE |
gi.conference.sessiontitle | inter aktion - Demos | de_DE |
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