Argus Vision: A Tracking Tool for Exhibition Designers
dc.contributor.author | Skowronski, Moritz | |
dc.contributor.author | Klinkhammer, Daniel | |
dc.contributor.author | Reiterer, Harald | |
dc.date.accessioned | 2019-04-17T00:12:38Z | |
dc.date.available | 2019-04-17T00:12:38Z | |
dc.date.issued | 2019 | |
dc.description.abstract | Contemporary exhibitions are increasingly staged using extensive and often interactive media. To create such exhibitions, exhibition design companies employ professionals from a wide range of different disciplines. The support of interdisciplinary exhibition designers in the design process is one goal of research in Human-Computer Interaction. This includes the deployment of Do-It-Yourself (DIY) Tools that enable professionals from all disciplines involved to design and create interactive media themselves. In this paper, we will present Argus Vision, a DIY Tool, which allows exhibition designers the use of camera-tracking to rapidly prototype and develop immersive exhibitions and interactive installations. We successfully used Argus Vision in two real-world case studies both in the prototyping and in the deployment of two installations in exhibitions. Additionally, we conducted expert interviews with exhibition designers, investigating the tool’s usefulness for them. | en |
dc.identifier.doi | 10.1515/icom-2019-0001 | |
dc.identifier.pissn | 1618-162X | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/21836 | |
dc.language.iso | en | |
dc.publisher | De Gruyter | |
dc.relation.ispartof | i-com: Vol. 18, No. 1 | |
dc.subject | Exhibition Design | |
dc.subject | Tracking Tool | |
dc.subject | Rapid Prototyping | |
dc.subject | DIY | |
dc.subject | Kinect | |
dc.subject | Blended Museum | |
dc.subject | Proxemics | |
dc.title | Argus Vision: A Tracking Tool for Exhibition Designers | en |
dc.type | Text/Journal Article | |
gi.citation.endPage | 54 | |
gi.citation.publisherPlace | Berlin | |
gi.citation.startPage | 41 | |
gi.conference.sessiontitle | Research Article |