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Argus Vision: A Tracking Tool for Exhibition Designers

dc.contributor.authorSkowronski, Moritz
dc.contributor.authorKlinkhammer, Daniel
dc.contributor.authorReiterer, Harald
dc.date.accessioned2019-04-17T00:12:38Z
dc.date.available2019-04-17T00:12:38Z
dc.date.issued2019
dc.description.abstractContemporary exhibitions are increasingly staged using extensive and often interactive media. To create such exhibitions, exhibition design companies employ professionals from a wide range of different disciplines. The support of interdisciplinary exhibition designers in the design process is one goal of research in Human-Computer Interaction. This includes the deployment of Do-It-Yourself (DIY) Tools that enable professionals from all disciplines involved to design and create interactive media themselves. In this paper, we will present Argus Vision, a DIY Tool, which allows exhibition designers the use of camera-tracking to rapidly prototype and develop immersive exhibitions and interactive installations. We successfully used Argus Vision in two real-world case studies both in the prototyping and in the deployment of two installations in exhibitions. Additionally, we conducted expert interviews with exhibition designers, investigating the tool’s usefulness for them.en
dc.identifier.doi10.1515/icom-2019-0001
dc.identifier.pissn1618-162X
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/21836
dc.language.isoen
dc.publisherDe Gruyter
dc.relation.ispartofi-com: Vol. 18, No. 1
dc.subjectExhibition Design
dc.subjectTracking Tool
dc.subjectRapid Prototyping
dc.subjectDIY
dc.subjectKinect
dc.subjectBlended Museum
dc.subjectProxemics
dc.titleArgus Vision: A Tracking Tool for Exhibition Designersen
dc.typeText/Journal Article
gi.citation.endPage54
gi.citation.publisherPlaceBerlin
gi.citation.startPage41
gi.conference.sessiontitleResearch Article

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