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What Application Designers Know: Some Thoughts on Innovation in Interactive Systems

dc.contributor.authorNewman, William
dc.contributor.editorLiskowsky, Rüdigerde_DE
dc.contributor.editorVelichkovsky, Boris Mitrofanovichde_DE
dc.contributor.editorWünschmann, Wolfgangde_DE
dc.date.accessioned2017-11-22T13:35:20Z
dc.date.available2017-11-22T13:35:20Z
dc.date.issued1997
dc.description.abstractThis paper takes as a starting point Walter Vincenti's seminal book, "What Engineers Know and How They Know It," and explores the implications for interactive system design of some of his observations on engineering knowledge. In particular, it discusses the obstacles designers face in accessing relevant knowledge, and their consequent difficulties in engaging in design. The paper suggests that a crucial step in building knowledge about interactive system design knowledge is the establishment of critical parameters concerning the human activity that the application supports. It concludes with a discussion of the implications for innovative system design.de_DE
dc.identifier.isbn3-519-02690-2en_US
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/6556
dc.language.isoende_DE
dc.publisherB.G.Teubnerde_DE
dc.relation.ispartofSoftware-Ergonomie '97: Usability Engineering: Integration von Mensch-Computer-Interaktion und Software-Entwicklungde_DE
dc.titleWhat Application Designers Know: Some Thoughts on Innovation in Interactive Systemsde_DE
dc.typeText/Conference Paperde_DE
gi.citation.endPage36
gi.citation.publisherPlaceStuttgartde_DE
gi.citation.startPage27de_DE
gi.document.qualityscanocrde_DE

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