Human-Computer Interaction
dc.contributor.author | Ebert, Achim | |
dc.contributor.author | Gershon, Nahum D. | |
dc.contributor.author | Veer, Gerrit C. | |
dc.date.accessioned | 2018-01-08T09:15:48Z | |
dc.date.available | 2018-01-08T09:15:48Z | |
dc.date.issued | 2012 | |
dc.description.abstract | Human-Computer Interaction (HCI) is a term known since the early 1980s. In HCI, the user plays the central role, much more than the computer hardware or software by itself. It is a multi-disciplinary research field, populated by researchers and practitioners from areas like psychology and cognitive sciences, ergonomics, sociology, computer science, graphic design, business, and more. In order to build really usable interfaces, the knowledge and engagement of every single related field are basic prerequisites. We are taking a look on how selected areas have contributed to HCI in recent years. | |
dc.identifier.pissn | 1610-1987 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/11285 | |
dc.publisher | Springer | |
dc.relation.ispartof | KI - Künstliche Intelligenz: Vol. 26, No. 2 | |
dc.relation.ispartofseries | KI - Künstliche Intelligenz | |
dc.title | Human-Computer Interaction | |
dc.type | Text/Journal Article | |
gi.citation.endPage | 126 | |
gi.citation.startPage | 121 |