Hololingo! - A Game-Based Social Virtual Reality Application for Foreign Language Tandem Learning
dc.contributor.author | Ahlers, Timo | |
dc.contributor.author | Bumann, Cassandra | |
dc.contributor.author | Kölle, Ralph | |
dc.contributor.author | Lazović, Milica | |
dc.contributor.editor | Kienle, Andrea | |
dc.contributor.editor | Harrer, Andreas | |
dc.contributor.editor | Haake, Joerg M. | |
dc.contributor.editor | Lingnau, Andreas | |
dc.date.accessioned | 2021-08-25T08:21:57Z | |
dc.date.available | 2021-08-25T08:21:57Z | |
dc.date.issued | 2021 | |
dc.description.abstract | Hololingo! is a Social Virtual Reality tandem app for real-time immersive distance learn-ing of German as a Foreign Language (GFL). The acquisition of discoursive oral language skills for applied authentic contexts is challenging for group-based classroom settings and is often outsourced to autonomous analogue tandem learning. We operationalise a Digital Game-Based Language Learning (DGBLL) approach for distance-learning which also relieves tandems from overstraining autonomy and self-guidance. Hololingo! supports tandems in their learning activities by providing entertaining communicative, collaborative, and didactically designed team tasks. These are embed-ded in a narrative adventure, target linguistic phenomena, and support the holistic acquisition of oral-discourse competencies and fluency. The combination of the tandem principle, immersive So-cial VR gamification, barrier-free access to a global pool of expert/native speakers, and a curricular connection through task selection facilitates language learning and provides transcultural contacts. App development follows a Design-Based-Research cycle of conception, implementation, and eval-uation. | en |
dc.identifier.isbn | 978-3-88579-710-4 | |
dc.identifier.pissn | 1617-5468 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/37036 | |
dc.language.iso | en | |
dc.publisher | Gesellschaft für Informatik e.V. | |
dc.relation.ispartof | DELFI 2021 | |
dc.relation.ispartofseries | Lecture Notes in Informatics (LNI) - Proceedings, Volume P-316 | |
dc.subject | Social Virtual Reality | |
dc.subject | Language Tandem | |
dc.subject | Digital Game-Based Language Learning | |
dc.title | Hololingo! - A Game-Based Social Virtual Reality Application for Foreign Language Tandem Learning | en |
dc.type | Text/Conference Paper | |
gi.citation.endPage | 48 | |
gi.citation.publisherPlace | Bonn | |
gi.citation.startPage | 37 | |
gi.conference.date | 13.-15. September 2021 | |
gi.conference.location | Online | |
gi.conference.sessiontitle | Best Paper Session |
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