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HoloR – A Spatial AR prototyping environment for wide FOV AR applications

dc.contributor.authorSchwede, Carsten
dc.contributor.authorHermann, Thomas
dc.contributor.editorDachselt, Raimund
dc.contributor.editorWeber, Gerhard
dc.date.accessioned2018-08-18T10:43:56Z
dc.date.available2018-08-18T10:43:56Z
dc.date.issued2018
dc.description.abstractCurrent augmented reality (AR) glasses suffer from low field-of-view (FOV). AR content is usually created with this limitation in mind and provides primarily small volume experiences. This paper discusses a selection of AR interactions in the context of everyday life that would benefit immensely from an increased FOV. For each proposed experience, we present and discuss a working proof-of-concept implementation that has been created using our spatial AR system to provide the necessary FOV.en
dc.identifier.doi10.18420/muc2018-ws07-0445
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/16895
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2018 - Workshopband
dc.relation.ispartofseriesMensch und Computer
dc.subjectaugmented reality
dc.subjectmixed reality
dc.subjectspatial augmented reality
dc.titleHoloR – A Spatial AR prototyping environment for wide FOV AR applicationsen
dc.typeText/Conference Paper
gi.citation.publisherPlaceBonn
gi.conference.date2.-5. September 2018
gi.conference.locationDresden
gi.conference.sessiontitleMCI-WS07: Virtual and Augmented Reality in Everyday Context (VARECo)
gi.document.qualitydigidoc

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