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A Taxonomy of Motivational Affordances for Meaningful Gamified and Persuasive Technologies

dc.contributor.authorWeiser, Paul
dc.contributor.authorBucher, Dominik
dc.contributor.authorCellina, Francesca
dc.contributor.authorDe Luca, Vanessa
dc.contributor.editorJohannsen, Vivian Kvist
dc.contributor.editorJensen, Stefan
dc.contributor.editorWohlgemuth, Volker
dc.contributor.editorPreist, Chris
dc.contributor.editorEriksson, Elina
dc.date.accessioned2019-09-16T03:11:13Z
dc.date.available2019-09-16T03:11:13Z
dc.date.issued2015
dc.identifier.doi10.2991/ict4s-env-15.2015.31
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/25595
dc.publisherAtlantis Press
dc.relation.ispartofEnviroInfo & ICT4S, Conference Proceedings
dc.relation.ispartofseriesEnviroInfo
dc.titleA Taxonomy of Motivational Affordances for Meaningful Gamified and Persuasive Technologiesde
dc.typeText/Conference Paper
gi.citation.publisherPlaceAmsterdam - Beijing - Paris
gi.conference.date2015
gi.conference.locationCopenhagen
gi.conference.sessiontitleConverStation III

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