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Emote to win: Affective interactions with a computer game agent

dc.contributor.authorKim, Jonghwa
dc.contributor.authorBee, Nikolaus
dc.contributor.authorWagner, Johannes
dc.contributor.authorAndré, Elisabeth
dc.contributor.editorDadam, Peter
dc.contributor.editorReichert, Manfred
dc.date.accessioned2019-10-11T11:42:15Z
dc.date.available2019-10-11T11:42:15Z
dc.date.issued2004
dc.description.abstractIn this paper1, we introduce a game interface that is based on affective interactions between a player and a computer pet. As opposed to many traditional computer games, users are not expected to manipulate control devices in a skillful manner to win the game. Instead the basic idea is to elicit certain reactions of the pet via appropriate emotive user behaviors. For improved accuracy of emotion recognition, we employ a combined analysis of signals from two emotive expression channels: affective speech and physiological reactions.en
dc.identifier.isbn3-88579-379-2
dc.identifier.pissn1617-5468
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/28838
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofInformatik 2004 – Informatik verbindet – Band 1, Beiträge der 34. Jahrestagung der Gesellschaft für Informatik e.V. (GI)
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-50
dc.titleEmote to win: Affective interactions with a computer game agenten
dc.typeText/Conference Paper
gi.citation.endPage164
gi.citation.publisherPlaceBonn
gi.citation.startPage159
gi.conference.date20.-24. September 2004
gi.conference.locationUlm
gi.conference.sessiontitleRegular Research Papers

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