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Code Cities in Virtual and Augmented Reality

dc.contributor.authorKoschke, Rainer
dc.contributor.authorSteinbeck, Marcel
dc.contributor.editorKelter, Udo
dc.date.accessioned2024-07-26T10:18:38Z
dc.date.available2024-07-26T10:18:38Z
dc.date.issued2020
dc.description.abstractIn this paper, we summarize existing research on visualizing software as code cities with a focus on virtual and augmented reality technology (VR/AR). The review of existing knowledge shows that several of the hopes in VR/AR have not been fulfilled yet. A possible reason for that may be that existing means of visualization and interaction cannot simply be transferred one-to-one from desktop to VR/AR environments as our own research suggests. Moreover, we view the true potential of VR/AR in supporting the communication among multiple developers. All studies we are aware of have had a single developer trying to solve a given task. VR/AR can bridge spatial gaps and more research should be targeted at that particular advantage for distributed teams.en
dc.identifier.issn0720-8928
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/44155
dc.language.isoen
dc.pubPlaceBonn
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofSoftwaretechnik-Trends Band 40, Heft 2
dc.relation.ispartofseriesSoftwaretechnik-Trends
dc.subjectvisualization
dc.subjectcode city
dc.subjectvirtual reality
dc.subjectaugmented reality
dc.titleCode Cities in Virtual and Augmented Realityen
dc.typeText/Conference Paper
mci.conference.date16.-18. September 2020
mci.conference.locationPaderborn
mci.conference.sessiontitle22. Workshop Software-Reengineering und -Evolution (WSRE) und 11. Workshop Design for Future (DFF)
mci.reference.pages43-46

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