Developing Multi-touch Software through Creative Destruction
dc.contributor.author | Franke, Ingmar S. | |
dc.contributor.author | Kammer, Dietrich | |
dc.contributor.author | Groh, Rainer | |
dc.contributor.author | Happ, Simone | |
dc.contributor.author | Steinhauf, Juliane | |
dc.contributor.author | Schönefeld, Frank | |
dc.date.accessioned | 2017-11-22T14:49:14Z | |
dc.date.available | 2017-11-22T14:49:14Z | |
dc.date.issued | 2010 | |
dc.description.abstract | Tangible and Gesture-Based Interfaces are made possible by hardware like the Microsoft® Surface Device. Despite the commitment of big business, the killer application is yet to be found. To address this challenge, we investigate the innovation process. Against this background, a workshop was set up and conducted. The clarification of focuses during brainstorming is achieved by introducing a triad of innovation, which revealed potentials for entertaining multi-touch applications. We respond to these potentials with the custom-made solutions realized during our workshop. | de_DE |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/7386 | |
dc.language.iso | en | de_DE |
dc.relation.ispartof | Mensch & Computer 2010 Entertainment Interfaces Track | de_DE |
dc.subject | Natural user interface | de_DE |
dc.subject | Gesture-based Interfaces | de_DE |
dc.subject | Software design | de_DE |
dc.subject | Creativity techniques | de_DE |
dc.title | Developing Multi-touch Software through Creative Destruction | de_DE |
dc.type | Text/Conference Paper | de_DE |
gi.citation.endPage | 51 | |
gi.citation.startPage | 45 | de_DE |
gi.conference.sessiontitle | Entertainment Interfaces Track | de_DE |
gi.document.quality | digidoc | de_DE |
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