Olympic run
dc.contributor.author | Faust, Martin | |
dc.contributor.author | Cermak-Sassenrath, Daniel | |
dc.contributor.editor | Dadam, Peter | |
dc.contributor.editor | Reichert, Manfred | |
dc.date.accessioned | 2019-10-11T11:42:17Z | |
dc.date.available | 2019-10-11T11:42:17Z | |
dc.date.issued | 2004 | |
dc.description.abstract | Most game interfaces restrict the player to a place in front of the computer screen. In mixed reality applications the point of interaction seems to be moving away from technical devices towards a more natural user interface. Actions of players are no longer indirect and mediated by devices: i.e. a jump is a jump. A mixed reality enhanced game is presented, where the traditional interface is replaced by a new interaction paradigm, in which the player uses his body to control his virtual avatar, without encumbering him in obstrusive equipment. Olympic Run is an example of a new kind of interface called Body I/O, which enables the player to feel the bodily action of the game first hand. The implicit feedback of the interface creates a deeper sense of immersion than traditional interfaces and at the same time has a positive impact on the fitness of the player. | en |
dc.identifier.isbn | 3-88579-379-2 | |
dc.identifier.pissn | 1617-5468 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/28849 | |
dc.language.iso | en | |
dc.publisher | Gesellschaft für Informatik e.V. | |
dc.relation.ispartof | Informatik 2004 – Informatik verbindet – Band 1, Beiträge der 34. Jahrestagung der Gesellschaft für Informatik e.V. (GI) | |
dc.relation.ispartofseries | Lecture Notes in Informatics (LNI) - Proceedings, Volume P-50 | |
dc.title | Olympic run | en |
dc.type | Text/Conference Paper | |
gi.citation.endPage | 198 | |
gi.citation.publisherPlace | Bonn | |
gi.citation.startPage | 198 | |
gi.conference.date | 20.-24. September 2004 | |
gi.conference.location | Ulm | |
gi.conference.sessiontitle | Regular Research Papers |
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