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Olympic run

dc.contributor.authorFaust, Martin
dc.contributor.authorCermak-Sassenrath, Daniel
dc.contributor.editorDadam, Peter
dc.contributor.editorReichert, Manfred
dc.date.accessioned2019-10-11T11:42:17Z
dc.date.available2019-10-11T11:42:17Z
dc.date.issued2004
dc.description.abstractMost game interfaces restrict the player to a place in front of the computer screen. In mixed reality applications the point of interaction seems to be moving away from technical devices towards a more natural user interface. Actions of players are no longer indirect and mediated by devices: i.e. a jump is a jump. A mixed reality enhanced game is presented, where the traditional interface is replaced by a new interaction paradigm, in which the player uses his body to control his virtual avatar, without encumbering him in obstrusive equipment. Olympic Run is an example of a new kind of interface called Body I/O, which enables the player to feel the bodily action of the game first hand. The implicit feedback of the interface creates a deeper sense of immersion than traditional interfaces and at the same time has a positive impact on the fitness of the player.en
dc.identifier.isbn3-88579-379-2
dc.identifier.pissn1617-5468
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/28849
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofInformatik 2004 – Informatik verbindet – Band 1, Beiträge der 34. Jahrestagung der Gesellschaft für Informatik e.V. (GI)
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-50
dc.titleOlympic runen
dc.typeText/Conference Paper
gi.citation.endPage198
gi.citation.publisherPlaceBonn
gi.citation.startPage198
gi.conference.date20.-24. September 2004
gi.conference.locationUlm
gi.conference.sessiontitleRegular Research Papers

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