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How Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience – A Model Proposition

dc.contributor.authorEngl, Stephan
dc.contributor.authorNacke, Lennart
dc.date.accessioned2017-11-22T14:49:10Z
dc.date.available2017-11-22T14:49:10Z
dc.date.issued2010
dc.description.abstractIn this paper we are discussing a new model of mobile gameplay experience with a special focus on contextual influences of play in ubiquitous environments. The model was developed based on prior general gameplay models which were extended and refined based on the results and personal experiences taken from several evaluative user field studies with mobile games. The experimental results point to two different playing contexts: home and mobile, which were evaluated with a gameplay experience questionnaire (GEQ). The GEQ showed significant difference in negative affect and immersion between mobile and home setting, which are moderated by several influencing contextual factors. This leads us to propose a contextual gameplay experience model that accounts for spatial, temporal, social, cultural, and psychological influences in an external context. The implications of the contextual gameplay model are discussed in light of future research.de_DE
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/7374
dc.language.isoende_DE
dc.relation.ispartofMensch & Computer 2010 Entertainment Interfaces Trackde_DE
dc.subjectUser Experience (UX)de_DE
dc.subjectmobile gamingde_DE
dc.subjectevaluation techniquesde_DE
dc.subjectquantitative methodsde_DE
dc.subjectfield studyde_DE
dc.titleHow Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience – A Model Propositionde_DE
dc.typeText/Conference Paperde_DE
gi.citation.endPage18
gi.citation.startPage9de_DE
gi.conference.sessiontitleEntertainment Interfaces Trackde_DE
gi.document.qualitydigidocde_DE

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