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Illuminating the Predictive Power of Gamification to Inspire Technology Users

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2023

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GI

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This study explores the relationship between gamification design features and the motivational state of inspiration in the context of eLearning. We focus on three dimensions of gamification: immersion, achievement, and social. Using a cross-sectional survey design, covariance-based statistics, and structural equation modeling, we collected data from users of a language learning app. Our findings reveal that achievement-related gamification features, such as badges, points, levels, and tasks, evoke inspiration and foster the inspiration to learn. However, neither immersion-related nor social-related gamification features serve as a source of inspiration. This research contributes to the understanding of how gamification can be leveraged to enhance inspiration and possibly learning outcomes in eLearning environments.

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Weber, Sebastian; Klassen, Gerhard; Wyszynski, Marc; Kordyaka, Bastian (2023): Illuminating the Predictive Power of Gamification to Inspire Technology Users. Mensch und Computer 2023 - Workshopband. DOI: 10.18420/muc2023-mci-ws08-378. GI. MCI-WS08: 6th International Workshop "Gam-R – Gamification Reloaded". Rapperswil. 3.-6. September 2023

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