Illuminating the Predictive Power of Gamification to Inspire Technology Users
dc.contributor.author | Weber, Sebastian | |
dc.contributor.author | Klassen, Gerhard | |
dc.contributor.author | Wyszynski, Marc | |
dc.contributor.author | Kordyaka, Bastian | |
dc.date.accessioned | 2023-08-24T06:24:27Z | |
dc.date.available | 2023-08-24T06:24:27Z | |
dc.date.issued | 2023 | |
dc.description.abstract | This study explores the relationship between gamification design features and the motivational state of inspiration in the context of eLearning. We focus on three dimensions of gamification: immersion, achievement, and social. Using a cross-sectional survey design, covariance-based statistics, and structural equation modeling, we collected data from users of a language learning app. Our findings reveal that achievement-related gamification features, such as badges, points, levels, and tasks, evoke inspiration and foster the inspiration to learn. However, neither immersion-related nor social-related gamification features serve as a source of inspiration. This research contributes to the understanding of how gamification can be leveraged to enhance inspiration and possibly learning outcomes in eLearning environments. | de |
dc.identifier.doi | 10.18420/muc2023-mci-ws08-378 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/42101 | |
dc.publisher | GI | |
dc.relation.ispartof | Mensch und Computer 2023 - Workshopband | |
dc.relation.ispartofseries | Mensch und Computer | |
dc.title | Illuminating the Predictive Power of Gamification to Inspire Technology Users | de |
dc.type | Text/Workshop Paper | |
gi.conference.date | 3.-6. September 2023 | |
gi.conference.location | Rapperswil | |
gi.conference.sessiontitle | MCI-WS08: 6th International Workshop "Gam-R – Gamification Reloaded" |
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