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- KonferenzbeitragDo not touch! - An artistic climate data visualization using motion capturing and 3D computer graphics(Mensch und Computer 2024 - Workshopband, 2024) Doudkin, Alexander; Kindsmüller, Martin ChristofThis demo explores an innovative artistic installation that creatively visualizes global temperature data using graphical visualization and motion capture technologies. By combining video-based posture capturing of nearby individuals with a dynamically rendered 3D model of the planet Earth, this installation offers an interactive and immersive experience. The goal is to transform climate change data into an engaging visual format, making it more accessible and impactful for a wide range of audiences.
- WorkshopbeitragParticipative Co-Design for inclusive AI: Challenges and Initial Steps for the Development of Inclusive Voice User Interfaces(Mensch und Computer 2024 - Workshopband, 2024) Busch, Matthias; Pongratz, Katharina; Dörner, Olaf; Siegert, IngoThis paper highlights the challenges of developing AI systems, especially Voice User Interfaces (VUIs), and the need to include the perspectives of individuals with disabilities from the early stages of the development process. The "AI and Educational Sciences Seminar" at Otto-von-Guericke Uni-versity examines the involvement of participants from the regular workshop "Werkstatt Uni" as a focus group for future co-design processes and VUI research. Additionally, the seminar allows edu-cational science students, who do not have programming knowledge, to participate in the design of VUIs. This workshop paper discusses the process and challenges encountered during this initial exploration into inclusive VUI development.
- WorkshopbeitragPhysicalising Energy Usage of Living Spaces(Mensch und Computer 2024 - Workshopband, 2024) Marra, Konstantina; Sungur, Melek; Rahnamae, Negar; van Koningsbruggen, Rosa DonnaTypically, energy consumption is recorded through a series of measurements, and while the potential impacts of it are discussed, the interconnection between causes and effects is often not clearly illustrated. Our project focuses on representing household energy consumption through data physicalisation and Augmented Reality. The demo consists of a studio maquette containing four household electronic devices: a laptop, washing machine, fridge, and lamp. The energy consumption of these devices is represented through the brightness of the device. To enhance the viewer's experience and show, we use AR storytelling to show the impact of this data on the climate. Motivating the user to make positive improvement to their household energy consumption behaviour.
- KonferenzbeitragSocial Connections between Large Language Model Agents(Mensch und Computer 2024 - Workshopband, 2024) Göpfert, Ferdinand; Johannes, Suzan; Schulenburg, Johann; Seibert, Julian; Thier, Alexander; Krach, Thomas; Lasowski, RuxandraIn this study, we explore if large language models (LLMs) can apply the concept of personal closeness and use this to enhance communication between each other while using midrange personal computers. We test and modify the LLM “Llama 3” on commodity hardware to measure the level of interpersonal closeness between the different LLM’s characters. In particular, we show insights into the development of their connection. Results indicate that the scoring of one LLM agent could have an effect on each other's LLM agents’ scoring.
- WorkshopbeitragTowards Connecting East and West German Cities Through Public Extended Reality(Mensch und Computer 2024 - Workshopband, 2024) Görlich, Daniel; Wölfel, MatthiasProviding public Extended Reality (XR) experiences can foster connections between people around the world. Even 34 years after German reunification, around a quarter of all West Germans have never visited East Germany. Following the examples of the Vilnius-Lublin Portal and the Telectroscope, this paper will therefore present the concept of a study that aims to connect East and West German cities through public XR experiences and to shed light on the German population’s acceptance of immersive XR in public spaces such as city centres.
- KonferenzbeitragConMusiCo: A TUI Connecting Children through Shared Music Making(Mensch und Computer 2024 - Workshopband, 2024) Klapperich, Holger; Wohlmacher, Bernhard; Seiffert, Tom; Focken, Mareike; Großkopp, Sabrina; Huldtgren, AlinaConMusiCo is a tangible user interface (TUI) that connects two children in a shared musical activity over a distance. Feeling related as a core human need was key in the development of the TUI. In a co-design process we explored with children, how to express different emotions and how a TUI needs to be designed to support shared musical activities. The work combines research on supporting relatedness through technology, as well as insights on the positive effects of music making on pro-social behavior.
- WorkshopThe Urban Future is Now: Uniting Powers for Inclusive and Sustainable Design of Smart Cities(Mensch und Computer 2024 - Workshopband, 2024) Osipova, Margarita; Marra, Konstantina; Aal, Tanja; Aal, Konstantin; Hornecker, Eva; Hespanhol, LukeThe rapid urbanisation and smartization of the world brings challenges of designing urban futures that contribute to a sustainable and inclusive city environment. Additional complexity arises from space and infrastructure constraints, the diverse user range and involvement of multiple stakeholders in the design process. While these technologies -- once created -- would shape the future of cities and human- and non-human-citizens in the long run, we identify a lack of experience and knowledge exchange in the respective community regarding the addressing of smart city challenges from more than purely technical or topic-specific perspectives. With this workshop, we aim to gather researchers and practitioners from the fields of Urban Informatics, Smart Urbanism, and Human-Computer Interaction to openly share experiences and to outline the design challenges that should be addressed first, with the values of sustainability and inclusion as objectives for smart urban futures.
- KonferenzbeitragPictographAI: Interactive Generation of Stylized Pictographs for Presentations(Mensch und Computer 2024 - Workshopband, 2024) Makarem, Sarah; Röddiger, Tobias; Riedel, Till; Beigl, MichaelIn today’s data-driven world, effective data visualization is crucial for communication. Recent studies have shown that meaningful and relevant visual embellishments and decorations can significantly enhance data visualization memorability and comprehension. Hence, we introduce PictographAI, a generative tool integrated into presentation software to transform traditional bar charts into Pictographic visualizations. Utilizing a multimodal AI pipeline, PictographAI processes text, images, and raw data from presentation slides to automatically generate contextually appropriate pictographs. Our pipeline uses an Large language model agent, a text-guided image-inpainting model, and algorithmic post-processing to make sense of the slide contents and generate pictographs. As users update their presentation slides, the AI pipeline automates the generation of new pictographs that represent the respective contents. In this work, we demonstrate the concept and working principle that motivates the system architecture and the generative AI pipeline on a bar chart generation use case that integrates into a presentation slide creation workflow.
- WorkshopbeitragIntegration von partizipativem Design und divergentem Denken: Ein Workshop zur Förderung kreativer Technikentwicklung in einem mobilen Makerspace(Mensch und Computer 2024 - Workshopband, 2024) Dierolf, Nicole; Pröbster, Monika; Herling, Claudia; Marsden, NicolaDer folgende Beitrag beschreibt und analysiert einen partizipativen Designworkshop mit dem Titel „Fantasie in Aktion: Ein partizipativer Workshop für kreative Mädchen“ in einem mobilen Makerspace, der speziell für Mädchen im Alter von 10 bis 16 Jahren entwickelt wurde. Ziel des Workshops war es, die Teilnehmerinnen zu ermutigen, Materialien und Werkstoffe kreativ zu hinterfragen und gelernte methodische und technische Vorgehensweisen anzuwenden. Berichtet wird über die Erkenntnisse und Herausforderungen aus zwei durchgeführten Workshop-Sitzungen. Ein wesentlicher Schwerpunkt der Herausforderungen bestand darin, dass die Mädchen Schwierigkeiten hatten, sich von traditionellen Vorstellungen zu lösen und die Materialien in einen neuen und veränderten Kontext zu verwenden – ein entscheidender Aspekt zur Förderung von Innovation, Kreativität und Problemlösungsdenken. Darüber hinaus verdeutlichte der Workshop die Bedeutung des partizipativen Designs, das den Teilnehmerinnen mehr Einfluss auf ihren Lernprozess bietet und sie aktiver in die Gestaltung einbindet.
- WorkshopbeitragTowards an Online Hate Speech Classification Scheme for German Law Enforcement and Reporting Centers: Insights from Research and Practice(Mensch und Computer 2024 - Workshopband, 2024) Bäumler, Julian; Kaufhold, Marc-André; Voronin, Georg; Reuter, ChristianIn Germany, both law enforcement agencies and dedicated reporting centers engage in various activities to counter illegal online hate speech. Due to the high volume of such content and against the background of limited resources, their personnel can be confronted with the issue of information overload. To mitigate this issue, technologies for information filtering, classification, prioritization, and visualization offer great potential. However, domain-specific classification schemes that differentiate subtypes of online hate speech are a prerequisite for the development of such assistive tools. There is a gap in research with regard to an empirically substantiated classification scheme for subtypes of hate speech for the German law enforcement and reporting center domain. Based on a review of relevant computer science publications (N=24) and qualitative interviews with practitioners (N=18), this work investigates practice-relevant subtypes of hate speech and finds that it is primarily differentiated with regard to targeted group affiliations, the conveyance of an immediate security threat, and criminal relevance. It contributes to the state of research with an empirically grounded online hate speech classification scheme for German law enforcement agencies and reporting centers (C1) and five implications for the user-centered design of hate speech classification tools (C2).