I2CS: International Conference on Innovative Internet Community Systems
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- KonferenzbeitragWeb 2.0 as an autopoietic system - implications for innovativeweb-interfaces -(9th International Conference On Innovative Internet Community Systems I2CS 2019, 2009) Vent, KathrinThe Web 2.0 can be regarded as an evolutionary process of medial differentiation. Infinite online communities are emerging and disappearing. It seems that a race has started in searching for innovative web-interfaces. Already many helpful technological principles and features are executed by web experts. Although they give helpful orientation for designing innovative and interactive web-interfaces, they lack dealing with self-organising systems such as online communities. Therefore, I promote an extended notion of the web-interface. Such perspective includes reconsidering the constitutive characteristic of online communities: the autopoiesis. This is an essential concept of social system theory, which is new in context of designing innovative web-interfaces. Consequently, the goal of this paper is not a technological solution, but which will give a new perspective with implications for technology. One essential consequence is that a designer or programmer cannot be more than a perturbator and experimentator – intending to learn more about the social system. Therefore, I propose to generate knowledge for an innovative and human centred Web 2.0 interface with focus on qualitative and participatory research. This approach allows generating most appropriate design interventions with the users of an online community themselves.
- KonferenzbeitragFacebookAgent – an agent-enhanced social (mobile) network application(9th International Conference On Innovative Internet Community Systems I2CS 2016, 2009) Schau, Volkmar; Erfurth, Christian; Pasold, René; Rossak, WilhelmOver the past years, a new kind of understanding and utilization of Internet services has emerged. People successfully form online communities and contribute actively. Facebook is one example for such an online social network (OSN) which has attracted millions of Internet users within a very short time period. In this paper we follow the idea to expand the virtual world spanned by OSNs into the user's real world. To achieve this goal, we apply the mobile agent paradigm as a connector concept to strengthen the integration of users. As an example for OSNs we rely on Facebook.
- KonferenzbeitragSocially enhanced reachability support within an IMS-community-based infrastructure solution(9th International Conference On Innovative Internet Community Systems I2CS 2012, 2009) Krifka Dobes, Zuzana; Lüke, Karl-Heinz; Rederer, AndreasAt Deutsche Telekom Laboratories we are investigating how group communication can be enhanced with contextual information such as reachability. We demonstrate these methods using a group communication scenario which is of interest to us from a user and telco perspective. The scenario includes features such as messaging, presence and „click-to“ style communication, including conferencing between friends and persons with common interests. We summarize our analysis of two types of approaches to the next generation IMS platform capabilities, modular and layered approaches. We include lessons learned from our prototypes efforts, which made use of IMS capabilities. We point out some of the technical challenges that were confronted while realizing a showcase of use cases involving groups communication involving users using mobile devices and as well as users connected by web on their home PCs.
- KonferenzbeitragEnabling social media content quality assurance using social network analysis(9th International Conference On Innovative Internet Community Systems I2CS 2010, 2009) Sanmateu, Maria-Amparo; Trier, Matthias; Lienicke, Andreas; Rederer, AndreasUser Generated Content (UGC) is one of the bases of Web2.0, its quality control a critical issue. This paper describes the work done at T-Laboratories to specify and develop an innovative adaptable Quality Management System for UGC leveraging ranking, priorization and content exclusion of UGC. The Content Quality Assurance System (CQA System) is an innovative modular combination of multimedia mining aiming to serve different types of content platforms, especially those based on UGC (i.e. online communities). One of the pillar technologies used in our system is Social Network Analysis (SNA). SNA methods to calculate KPI'S between social connections and evaluated and rated content objects have been proved to provide a more complete and valued insight for content compliance, community controlling, and identification of valuable users and contents inside a community. SNA metrics propose qualitative user centered analysis of the community life cycle versus traditional volume-based measures, enabling efficient community gardening and community marketing with new innovative content management use cases. Our combination of SNA methods with traditional content mining technologies proposes enhanced identification of relevant users and content, focused intervention (incentivation), social media relevance engines, multimedia content analysis overcoming the reality of immature technologies for i.e. UGC-video. Next steps will enhance our CQA System for major communities support, and extend the concept for other content management areas.
- KonferenzbeitragRecommending related articles in wikipedia via a topic-based model(9th International Conference On Innovative Internet Community Systems I2CS 2024, 2009) Sriurai, Wongkot; Meesad, Phayung; Haruechaiyasak, ChoochartWikipedia is currently the largest encyclopedia publicly available on the Web. In addition to keyword search and subject browsing, users may quickly access articles by following hyperlinks embedded within each article. The main drawback of this method is that some links to related articles could be missing from the current article. Also, a related article could not be inserted as a hyperlink if there is no term describing it within the current article. In this paper, we propose an approach for recommending related articles based on the Latent Dirichlet Allocation (LDA) algorithm. By applying the LDA on the anchor texts from each article, a set of diverse topics could be generated. An article can be represented as a probability distribution over this topic set. Two articles with similar topic distributions are considered conceptually related. We performed an experiment on the Wikipedia Selection for Schools which is a collection of 4,625 selected articles from the Wikipedia. Based on some initial evaluation, our proposed method could generate a set of recommended articles which are more relevant than the linked articles given on the test articles.
- KonferenzbeitragContributing and socialization – biaxial segmentation for users generatingcontent(9th International Conference On Innovative Internet Community Systems I2CS 2011, 2009) Send, Hendrik; Michelis, DanielUser generated content is a valuable resource voluntarily provided by a growing number of users. As online and traditional businesses increasingly harness this resource the need for a strategic way to manage users has become apparent. In this paper, we seek to establish a model that applies prior research insights regarding user behaviour to user generated content. Therefore, we develop a strategic segmentation of users who contribute content. Using a biaxial model put forward by Kozinets for the segmentation of consumers and an ordinal scale model by Li and Bernoff, we propose a model to grasp both the degree of social involvement and the intensity of content contribution by users.
- KonferenzbeitragSplitting overlay network for peer-to-peer-based massively multiplayeronline games(9th International Conference On Innovative Internet Community Systems I2CS 2021, 2009) Liu, Cheng; Cai, WentongMassively Multiplayer Online Games (MMOGs) gradually become one of the most popular internet applications. Traditional client-server architecture is widely used in MMOGs' deployment, but its scalability and maintenance are limited mostly by servers. Peer-to-Peer (P2P) architecture, which attempts to make use of computer resources from the computers in the network, is considered to be a candidate infrastructure for MMOGs. In this paper, we investigate some related work and propose an algorithm to split overlay network for P2P-based MMOGs. We show the benefit of splitting the overlay network in reducing lookup latency of game objects through experiments and analytical analysis.
- KonferenzbeitragAn adaptive policy routing with thermal field approach(9th International Conference On Innovative Internet Community Systems I2CS 2022, 2009) Lertsuwanakul, Lada-On; Unger, HerwigThis paper introduces an adaptive routing approach based on buffer status and distance in a mesh overlay network: Thermal Field is used for considering buffer stage and distance is applied to select routing policy. The path selection process considers the Thermal Field as a metaphor for the buffer usage based on probability in order to avoid message loss by overloaded peers or delay because of big queues, otherwise routing by the shortest way. In addition, the probability of Thermal Field consideration relies on leftover distance to the target instead of using a global constant. The experiment results substantiated our approach using the adaptive probability of routing mechanism works effectively.
- KonferenzbeitragTowards internet communities to help improve the wellbeing andrehabilitation of clinically stable chronic patients(9th International Conference On Innovative Internet Community Systems I2CS 2013, 2009) Wienhofen, Leendert W. M.; Svagård, IngridThe EU project NEXES introduces IT support for integrated healthcare, and attempts to prove through clinical trials how new technology can help improve healthcare. The web-based approach used in the Norwegian clinical trial on wellbeing for chronically ill patients can be seen as a very small health care community for the patients. After introducing the NEXES project, the technical platform used for the wellbeing case, and the collaboration notation in BPMN, a specific case is described in detail and related to how the collaboration between the patient and health care stakeholders can be seen as a small group. Finally reflections are given on how the clinical trial could be extended by adding a 'competition' element using online communities in order to motivate the patients to do their rehabilitation exercises, and which technology standard could be used for this approach.
- KonferenzbeitragThe development of a personal mobile GIS(9th International Conference On Innovative Internet Community Systems I2CS 2015, 2009) Ng, Ka-Ho; Tang, Wallace K.S.In this paper, the development of a personal mobile Geographic Information System is described. The system is configured in a client-server architecture, involving mobile clients and a servicing server. With the use of Global Positioning System, the locations of a group of mobile clients are identified and these pieces of information are sent to server for additional services. For demonstration, the system is used as a real-time location tracking system. It not only provides the tracking of the users, but also serves as a monitoring system for issuing emergency call, whenever an abnormal scenerio is identified. These designs well illustrate how the mobile and Internet technologies can be used to enhance this kind of applications. The same framework has also been extended for fleet management to demonstrate its potential applications in logistics industry.