Auflistung nach Schlagwort "embodied interaction"
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- WorkshopbeitragDeveloping a Framework for Designing Augmentations of Social Touch in Multiuser Virtual Reality(Mensch und Computer 2021 - Workshopband, 2021) Sykownik, Philipp; Masuch, MaicWe align with current academic tendencies to think of virtual social interaction beyond replicating physical reality and propose a design systematization for a guided conceptualization and evaluation of augmented virtual social touch. By augmenting social touch, we refer to stimuli accompanying virtual avatar-avatar collisions, e.g., particle effects, sounds, or vibrations. Further, we share impressions of first prototypical implementations focusing on visual augmentations and define future research directions.
- ZeitschriftenartikelEmbedded Computation versus Embodied Interaction: Connected Objects for Connected Thinking(i-com: Vol. 17, No. 3, 2018) Hemmert, Fabian; Bradford, Elizabeth; Caetano, Erik; Kegel, Friedrich; Licht, Eva; Höwer, MarcoWhat will future creativity-based work in collaboration with ubiquitous, AI-driven systems be like? In this paper, we argue that following a ‘tangible interaction’ approach can be beneficial in this context. We describe six connected objects that illustrate how the quality of future creative work could be designed. The objects aim to shape embedded computation in ways that support embodied interaction. They include a place for sacrificing one’s phone, an olfactory calendar, a reader/writer for cloud data in everyday objects, a concrete-based data logger, a slot machine for recombining old ideas into new ones, and a dimmer for artificial intelligence. We summarize the results of a critical reflection of the prototypes in an argument for designing interactions that foster collaborative creative processes between embodied humans in a world of embedded computation.
- ZeitschriftenartikelMultimodal Algebra Learning: From Math Manipulatives to Tangible User Interfaces(i-com: Vol. 17, No. 3, 2018) Reinschlüssel, Anke; Alexandrovsky, Dmitry; Döring, Tanja; Kraft, Angelie; Braukmüller, Maike; Janßen, Thomas; Reid, David; Vallejo, Estela; Bikner-Ahsbahs, Angelika; Malaka, RainerWhile manipulatives have played an important role in children’s mathematics development for decades, employing tangible objects together with digital systems in the classroom has been rarely explored yet. In a transdisciplinary research project with computer scientists, mathematics educators and a textbook publisher, we investigate the potentials of using tangible user interfaces for algebra learning and develop as well as evaluate a scalable system for different use cases. In this paper, we present design implications for tangible user interfaces for algebra learning that were derived from a comprehensive field study in a grade 9 classroom and an expert study with textbook authors, who also are teachers. Furthermore, we present and discuss the resulting system design.
- WorkshopbeitragUser-Embodied Interaction in Virtual Reality (UIVR)(Mensch und Computer 2020 - Workshopband, 2020) Roth, Daniel; Podkosova, Iana; Nilsson, Niels Christian; Kulik, Alexander; Bruder, GerdThe representation of users is specifically important for Virtual/Mixed/Augmented Reality (VR/MR/AR) applications. The development of technological solutions and the understanding of underlying cognitive effects challenges humancomputer interaction (HCI) and related disciplines. A number of interesting research questions, such as realism of appearance and behavior as well as their effects on perception and user behavior arise, that are yet to be explored. To support a discussion and the generation of a common agenda, we will organize a half-day workshop on User-Embodied Interaction in VR (UIVR) gathering researchers and practitioners emphasizing the discussion of different positions on applications and findings to collect guidelines for future developments.