Mensch und Computer 2019
Mensch und Computer 2019
Thema "Neue Digitale Realitäten"
8. bis 11. September 2019 in Hamburg
https://muc2019.mensch-und-computer.de/
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- Workshopbeitrag12. Workshop Be-greifbare Interaktion(Mensch und Computer 2019 - Workshopband, 2019) Rossmy, Beat; Rothe, Sylvia; Schäfer, Philip; Droste, Michael; Israel, Johann HabakukBe-greifbare Interaktion vollzieht sich im Wesentlichen über die Manipulation physischer Objekte und durch den Einsatz des eigenen Körpers. Sie bezieht damit die Umgebung und den physischen Nutzungskontext in viel stärkerer Weise ein als rein grafische oder sprachbasierte Schnittstellen zur Steuerung von Mensch-Computer-Systemen. Die vielfältigen Möglichkeiten, Sensoren und Computersysteme in die Umwelt und ihre Gegenstände zu integrieren, bietet einen großen Gestaltungsspielraum. Das Forschungsfeld der »Be-greifbaren Interaktion« (Tangible Interaction) untersucht diesen Spielraum wissenschaftlich und praktisch, um sinnvolle und menschengerechte Anwendungen zu ermöglichen. Die Fachgruppe »Be-greifbare Interaktion« des GIFachbereichs Mensch-Computer-Interaktion bietet in ihrem gleichnamigen Workshop ein Forum zur Präsentation des wissenschaftlichen Diskurses und der interdisziplinären Auseinandersetzung mit den neuesten Entwicklungen und Forschungsergebnissen in diesem Forschungsfeld. Die Beitragsformen reichen dabei über theoretische, kritische und zukunftsweisende Reflexionen, bis hin zu gestalterischen Arbeiten und Studien, Berichte praktischer Umsetzungen und Systemdemonstrationen. Der Workshop öffnet die Diskussion für ein breiteres Fachpublikum, wobei aktuelle Entwicklungen und Fragestellungen offengelegt und neue Impulse für das Forschungsgebiet geschaffen werden.
- Workshopbeitrag5. Usable Security und Privacy Workshop(Mensch und Computer 2019 - Workshopband, 2019) Lo Iacono, Luigi; Schmitt, Hartmut; Polst, Svenja; Heinemann, AndreasIn Fortführung zu den erfolgreichen „Usable Security und Pri-vacy“ Workshops der vergangenen vier Jahre, sollen in einem fünften ganztätigen wissenschaftlichen Workshop auf der Mensch und Computer 2019 sechs bis acht Arbeiten auf dem Gebiet Usable Security und Privacy in Kurzpräsentationen vorgestellt und diskutiert werden. Vorgesehen sind Beiträge aus Forschung und Praxis, die neue Ansätze aber auch praxisrelevante Lösungen zur nutzerzentrierten Entwicklung und Ausgestaltung von digitalen Schutzmechanismen thematisieren. Mit dem Workshop soll das etablierte Forum fortgeführt und weiterentwickelt werden, in dem sich Experten aus unterschiedlichen Domänen, z. B. dem Usability-Engineering und Security-Engineering, transdisziplinär austauschen können. Der Workshop wird von den Organisatoren als klassischer wissenschaftlicher Workshop ausgestaltet. Ein Programmkomitee bewertet die Einreichungen und wählt daraus die zur Präsentation akzeptierten Beiträge aus. Diese werden zudem in den Proceedings der Mensch und Computer 2019 veröffentlicht.
- Workshopbeitrag6. Workshop Mensch-Maschine-Interaktion in sicherheitskritischen Systemen(Mensch und Computer 2019 - Workshopband, 2019) Reuter, Christian; Mentler, Tilo; Nestler, Simon; Geisler, Stefan; Herczeg, Michael; Ludwig, Thomas; Pottebaum, Jens; Kaufhold, Marc-AndréIm Zentrum dieses Workshops stehen Erkenntnisse zur Mensch-Computer-Interaktion in sicherheitskritischen Anwen-dungsgebieten. Da in solchen Feldern – etwa Katastrophenma-nagement, Verkehr, Produktion oder Medizin – immer häufiger MCI stattfindet, sind viele wissenschaftliche Gebiete, unter an-derem die Informatik, zunehmend gefragt. Die Herausforderung besteht darin, bestehende Ansätze und Methoden zu diskutie-ren, anzupassen und innovative Lösungsansätze zu entwickeln.
- Workshopbeitrag8th Workshop Automotive HMIs: UI Research in the Age of New Digital Realities(Mensch und Computer 2019 - Workshopband, 2019) Riener, Andreas; Geisler, Stefan; Pfleging, Bastian; von Sawitzky, Tamara; Detjen, HenrikEven though many aspects of automated driving have not yet become reality, many human factors issues have already been investigated. However, recent discussions revealed common misconceptions in both research and society about vehicle automation and the levels of automation levels. This might be due to the fact that automated driving functions are misnamed (cf. Autopilot) and that vehicles integrate functions at different automation levels (L1 lane keeping assistant, L2/L3 traffic jam assist, L4 valet parking). The user interface is one of the most critical issues in the interaction between humans and vehicles – and diverging mental models might be a major challenge here. Today’s (manual) vehicles are ill-suited for appropriate HMI testing for automated vehicles. Instead, virtual or mixed reality might be a much better playground to test new interaction concepts in an automated driving setting. In this workshop – motivated by the conference theme – we will look into the potential of new digital realities for concepts, visualizations, and experiments in the car, e. g., by replacing all the windows with displays or transferring the entire environment into a VR world. We are further interested in discussing novel forms of interaction (speech, gestures, gaze-based interaction) and information displays to support the driver/passenger.
- KonferenzbeitragA Learning Companion for Ben: Concept for a Digital Learning Environment(Mensch und Computer 2019 - Usability Professionals, 2019) Kosztelnik, ZoricaPrimary school education is one of the most important investments of a nation. Could advanced technologies increase its success? Ben is a 6-year-old child who has just finished kindergarten. He is really excited about starting school, choosing his first school bag and meeting his digital learning companion. On what adventures will they embark together? How many new friends will Ben make at school? The project aims to investigate how the potential of digital environments could be used in primary school education. Digital companions encourage children to collaborate and to support each other whilst motivating them by making daily exercises and learning more fun. The author raises the question if we could look at digitality with excitement and curiosity instead of concern. Can we make clear decisions about when digital technologies may actually broaden our horizon and when they have to fade into the background to give space to human-human interactions?
- KonferenzbeitragAn Active Tangible Device for Multitouch-Display Interaction(Mensch und Computer 2019 - Tagungsband, 2019) Brauer, Christoph; Ariza, Oscar; Steinicke, FrankIn this article, we introduce an interactive tangible input device (TID) for touchscreens. Our approach complements a passive TID design by active microcontroller-driven features focusing on user-experience aspects. The TID provides battery-powered wireless operation, autonomous position sensing capabilities, visual and tactile feedback as well as multiple touch inputs and momentary buttons. The device can be accurately tracked in capacitive touchscreens, enabling novel interaction techniques for content selection and manipulation in 2D or stereoscopic tabletop environments, mid-air interaction is also supported by the use of IMU and short-to-mid-range distance sensors. Overall, we present a multi-purpose device which can be built using off-the-shelf-components, features a seamless firmware integration, Unity3D integration, and a 3D-printable body enclosure.
- KonferenzbeitragActive Tangibles for Tabletop Interaction based on the Kniwwelino Prototyping Platform(Mensch und Computer 2019 - Tagungsband, 2019) Maquil, Valérie; Afkari Roshkari, Hoorieh; Moll, Christian; Hermen, Johannes; Latour, ThibaudTo allow researchers in exploring the use of active tangibles in different tabletop scenarios, affordable and easy-to-use rapid prototyping tools are needed. This paper presents the design and implementation of active tangibles that are based on a microcontroller based development platform called Kniwwelino. They are wirelessly connected via WiFi and can be programmed in Arduino or using a block-based visual programming language. We present the details of our implementation, propose a scenario of use, and describe our findings gained from the implementation of this scenario.
- WorkshopbeitragAdaptive Dark Mode: Investigating Text and Transparency of Windshield Display Content for Automated Driving(Mensch und Computer 2019 - Workshopband, 2019) Riegler, Andreas; Riener, Andreas; Holzmann, ClemensWindshield displays are a promising technology for automotive application. In combination with the emergence of highly automated vehicles, chances are that work-related activities will become more popular on the daily commute to and from work. While windshield displays can show content relevant for non-driving related activities, little information is available on how potential users would utilize these displays in terms of text and background color as well as transparency usage. In this paper, we present the results of two user studies (pilot study: N = 10, main study: N = 20) addressing this issue. Findings from quantitative measurements and qualitative pre-/post study surveys and interviews suggest a strong preference for the chat window being located on the driver side presented in dark mode with adaptive background transparency levels based on the luminance of the outside environment.
- WorkshopbeitragAdjusting AR-Workflows of Care Tasks: Experiences from an Initial Study(Mensch und Computer 2019 - Workshopband, 2019) Janssen, Marc; Prilla, MichaelProfessional caregivers need to adhere to standards when treating their patients in order to ensure a certain level of quality and hygiene. Whenever standards are refined or changed, caregivers must keep pace with them. However, these standards are interpreted differently by care providers and also offer degrees of freedom which enable caregivers to adapt them in certain situations and according to their own experience and practice. Workflows are a useful tool to define, share and execute standards correctly. In this paper we investigate the possibility to adjust workflows with our Care Lenses, an Augmented Reality based tool, which can be used by caregivers during the execution of care tasks and which supports them with guidance regarding standards. We show how care practice influences the development of technical support for workflows and what kind of advantages the possibility of adjustments grants to workflows and the integration into practice.
- KonferenzbeitragAdoption, Use and Diffusion of Crisis Apps in Germany: A Representative Survey(Mensch und Computer 2019 - Tagungsband, 2019) Grinko, Margarita; Kaufhold, Marc-André; Reuter, ChristianThe research field of crisis informatics examines the potentials and limitations of information and communication technology in crises, disasters, and emergencies. Although ICT plays an increasingly large role in crisis response and management, in-depth studies on crisis apps and similar technology in the context of an emergency have been missing. Based on responses by 1024 participants in Germany, we examine the diffusion, usage, perception and adoption of mobile crisis apps as well as required functions and improvements. We conclude that crisis apps are still a little-known form of disaster ICT, but have potential for enhancing communication, keeping users up to date and providing a more effective crisis management as supplement to other media channels dependent on different underlying infrastructures. However, they should be adaptable to user characteristics, consider privacy, allow communication and offer valuable information to raise awareness of potential disasters without creating an overload. Also, the familiarity with and trust in crisis apps should be addressed to maximize their beneficial impact on crisis communication and management. We discuss further implications as well as directions for future research with larger target groups and specific usage scenarios.