Mensch und Computer 2021
Mensch und Computer 2021 vom 5.-8. September in Ingolstadt
https://muc2021.mensch-und-computer.de/
Vorworte / Frontmatter:
Auflistung nach:
Auflistung Mensch und Computer 2021 nach Titel
1 - 10 von 157
Treffer pro Seite
Sortieroptionen
- Workshopbeitrag1st Workshop on “User Experience for Sustainability in the Age of Automated Driving and Electromobility”(Mensch und Computer 2021 - Workshopband, 2021) Holzhammer, Uwe; Lenz, Maximilian Josef; Riener, Andreas; Schweizer, Manuel; Tutunaru, RobinAutomation and electromobility are disruptive technologies within the automotive industry at the beginning of the second decade of the 21st century. Both technologies combined are inherent in high potential to lower fuel/energy consumption and increase overall efficiency and thus sustainability in the transportation sector. However, the acceptance of fuel-saving driving modes and of electrified drivetrains is of fundamental importance. Therefor Automotive HMIs offer the possibility to inform the passengers about the environmental impact of their driving behavior or habits of use and enable to persuade towards a more sustainable lifestyle. This workshop is designed for UX researchers, students and interested citizens that want to participate in a discourse and design process for future automotive UIs. Using brainstorming methods combined with clustering of the ideas we will find out which information provided at which time is adequate to cause a change of behaviour which then diminishes the environmental impact of driving.
- Workshopbeitrag3rdWorkshop on User-Embodied Interaction in Virtual Reality (UIVR)(Mensch und Computer 2021 - Workshopband, 2021) Roth, Daniel; Podkosova, Iana; Nilsson, Niels Christian; Kulik, Alexander; Bruder, GerdThe representation of users to others and themselves is especially important for Virtual/Mixed/Augmented Reality (VR/MR/AR) applications. The development of technological solutions and the understanding of underlying cognitive effects challenges humancomputer interaction (HCI) and related disciplines. A number of interesting research questions, such as realism of appearance and behavior as well as their effects on perception and user behavior arise, that are yet to be explored. To support a discussion and the generation of a common agenda, we will organize the 3rd half-day workshop on User-Embodied Interaction in VR (UIVR) gathering researchers and practitioners emphasizing the discussion of different positions on applications and findings to collect guidelines for future developments.
- Workshopbeitrag7. Usable Security und Privacy Workshop(Mensch und Computer 2021 - Workshopband, 2021) Lo Iacono, Luigi; Schmitt, Harmut; Polst, Svenja; Heinemann, AndreasAuch die mittlerweile siebte Ausgabe des wissenschaftlichen Workshops “Usable Security und Privacy” auf der Mensch und Computer 2021 wird aktuelle Forschungs- und Praxisbeiträge präsentiert und anschließend mit allen Teilnehmer:innen diskutiert. Zwei Beiträge befassen sich dieses Jahr mit dem Thema Privatsphäre, zwei mit dem Thema Sicherheit. Mit dem Workshop wird ein etabliertes Forum fortgeführt und weiterentwickelt, in dem sich Expert:innen aus unterschiedlichen Domänen, z. B. dem Usability- und Security- Engineering, transdisziplinär austauschen können.
- Workshopbeitrag8. Workshop Mensch-Maschine-Interaktion in sicherheitskritischen Systemen: Ausnahmezustand(Mensch und Computer 2021 - Workshopband, 2021) Mentler, Tilo; Reuter, Christian; Nestler, Simon; Kaufhold, Marc-André; Herczeg, Michael; Pottebaum, JensIm Zentrum dieses Workshops steht die Interaktion von Mensch und Technik in sicherheitskritischen Kontexten. Hierzu zählen Anwendungsfelder, die bereits seit vielen Jahren Gegenstand der Forschung und Entwicklung sind. Beispiele sind Katastrophen-schutz oder Medizin, aber auch kritische Infrastrukturen. In die-sen und vielen weiteren Bereichen gilt, dass sichere Systemzu-stände nur durch die ganzheitliche Betrachtung von Mensch, Technik und Organisation gewährleistet bzw. schnellstmöglich wieder erreicht werden können. In diesem Zusammenhang ist der Workshop auch der Nutzbarkeit und Akzeptanz von Sicher-heitskonzepten sowie einer bewussteren Auseinandersetzung der Nutzenden mit diesem Thema gewidmet. Dieser Beitrag stellt die Themenkomplexe des Workshops, die angenommenen Bei-träge und das Organisationsteam vor.
- Workshopbeitrag9thWorkshop Automotive HMIs: Natural and Adaptive UIs to Support Future Vehicles(Mensch und Computer 2021 - Workshopband, 2021) Riener, Andreas; Pfleging, Bastian; Detjen, Henrik; Braun, Michael; Peintner, JakobModern vehicles allow control by the driver with multimodal user interfaces (UIs), touch interaction on screens, speech input, and mid-air gestures. Such UIs are driver-focused and optimized for limited distraction to not compromise road safety in manual driving. Nevertheless, they are often complex and it might be difficult to find specific features. Automated driving in L3+ will disrupt the design of automotive UIs as drivers become passengers, at least for certain parts along the way. Similarly, the car is being transformed into a social space where passengers can be granted control over systems because they can devote their full attention without imposing safety risks. The complexity of advanced driver assistance, in-vehicle information and interaction systems requires explanation to the user, e.g., in which state the system is, interaction possibilities, expectations from the driver or take over timing. We expect novel technologies to allow for natural interaction and adaptivity to design valuable and future-proof interaction concepts for the changing interior of (automated) vehicles. The goal of this workshop is, thus, to discuss how natural and adaptive user interfaces can help to solve the mentioned challenges and to identify opportunities for future research and collaboration.
- KonferenzbeitragA Matter of Identity? Designing Personas for the Development of Makerspaces for Girls with Migration Background Considering Complex Social Identities(Mensch und Computer 2021 - Tagungsband, 2021) Pröbster, Monika; Marsden, NicolaDie vorliegende Studie befasst sich mit der Erstellung von Personas unter Berücksichtigung komplexer sozialer Identitäten im Rahmen einer Anforderungsanalyse für die partizipative Entwicklung von Makerspaces für Mädchen mit Migrationshintergund im Alter von 10-16 Jahren. Makerspaces bieten insbesondere Kindern und Jugendlichen eine anschauliche Zugangsmöglichkeit zu MINT-Themen. Jedoch erreichen diese Angebote Mädchen mit Migrationshintergrund bisher nur ungenügend. Mittels teilstrukturierter Interviews mit zehn Mädchen im Alter von 10-14 Jahren wurden Daten über die Zielgruppe erfasst und in einem mehrstufigen Prozess unter Berücksichtigung komplexer sozialer Identitäten vier Identitätsstrukturen identifiziert. Auf dieser Basis wurden vier Personas entwickelt. Der Prozess der Personaerstellung wird beispielhaft dargestellt und die weitere Verwendung der Personas im Kontext „MINT-Bildung/Makerspaces“ diskutiert.
- KonferenzbeitragAccelerating Deductive Coding of Qualitative Data: An Experimental Study on the Applicability of Crowdsourcing(Mensch und Computer 2021 - Tagungsband, 2021) Haug, Saskia; Rietz, Tim; Mädche, AlexanderWhile qualitative research can produce a rich understanding of peoples’ mind, it requires an essential and strenuous data annotation process known as coding. Coding can be repetitive and timeconsuming, particularly for large datasets. Crowdsourcing provides flexible access toworkers all around theworld, however, researchers remain doubtful about its applicability for coding. In this study, we present an interactive coding system to support crowdsourced deductive coding of semi-structured qualitative data. Through an empirical evaluation on Amazon Mechanical Turk, we assess both the quality and the reliability of crowd-support for coding. Our results show that non-expert coders provide reliable results using our system. The crowd reached a substantial agreement of up to 91% with the coding provided by experts. Our results indicate that crowdsourced coding is an applicable strategy for accelerating a strenuous task. Additionally, we present implications of crowdsourcing to reduce biases in the interpretation of qualitative data.
- KonferenzbeitragAn Accessible User Interface Concept for Non-Verbal and Spatial Aspects of Business Meetings for Blind and Visually Impaired People(Mensch und Computer 2021 - Tagungsband, 2021) Koutny, ReinhardBusiness meetings are an integral part ofwork life. While the modus operandi has changed over the course of the past years and decades, shifting from meetings with analog tools like flipcharts to digital aids like projectors or large touch displays mounted to walls, some aspects have stayed the same: Information does not only get exchanged verbally. Visual information like flipcharts but also non-verbal communication and spatial information are deemed essential information. This information is basically inaccessibly to blind and visually impaired people, which renders business meetings inaccessible to them as well. Consequentially, BVIPs have a tremendous disadvantage in their professional life. While research has been concerned with the mitigation of single aspects of the whole problem, especially with tracking all types of information, no comprehensive and user-friendly user interface approach has been developed. This paper proposes an accessible user interface approach facilitating affordable off-the-shelf hardware, which allows access to visual, non-verbal and spatial aspects of business meetings in a user-friendly manner and presents a fully functional prototype called MAPVI brainstorming tool.
- KonferenzbeitragActivity Support For Seniors Using Public Displays: A Proof Of Concept(Mensch und Computer 2021 - Tagungsband, 2021) Fietkau, Julian; Stojko, LauraSeniors face many challenges in their daily activities regarding mobility and accessibility. We have designed and prototyped a system of networked public displays to support them, particularly regarding outdoor pedestrian navigation. This article describes the process and results of a qualitative evaluation of this prototype system, which was conducted with seven participants, a mixture of older adults and experts on geriatric care. Based on insights gained from these interviews, we provide guidance on the design of outdoor activity support systems for seniors.
- KonferenzbeitragAge-Related Differences in Preferences for Using Voice Assistants(Mensch und Computer 2021 - Tagungsband, 2021) Gollasch, David; Weber, GerhardIn the past fewyears, voice assistants have become broadly available in different forms of presentation and devices – not only as a personal assistant within smartphones but as smart speakers, within TV sets or as part of an in-car infotainment system. Furthermore, we live in an ageing society and considering elderly people as users of voice assistants gains more relevance driven by both trends. The goal of this study is to identify the specific age-related preferences of older people when using a conversational user interface in form of a voice assistant. We conducted a survey based on 26 elderlyrelated communication strategies among participants of different age. The participants had to evaluate the strategies according to their own preferences for using voice assistants. As a result, we identified 11 preferences specific to older users. Surprisingly, most of the communication strategies, when applied to voice assistants, seem to be relevant for users of all ages, and a few of the communication strategies do not apply when used in voice assistants. The preferences specific to older people help to develop new guidelines for voice user interfaces or conversational user interfaces in general. They do not automatically lead to those guidelines but provide a foundation to derive requirements, develop guidelines and evaluate those guidelines by means of user-based usability tests.