GI LogoGI Logo
  • Login
Digital Library
    • All of DSpace

      • Communities & Collections
      • Titles
      • Authors
      • By Issue Date
      • Subjects
    • This Collection

      • Titles
      • Authors
      • By Issue Date
      • Subjects
Digital Library Gesellschaft für Informatik e.V.
GI-DL
    • English
    • Deutsch
  • English 
    • English
    • Deutsch
View Item 
  •   DSpace Home
  • Lecture Notes in Informatics
  • Proceedings
  • INFORMATIK - Jahrestagung der Gesellschaft für Informatik e.V.
  • P050 - INFORMATIK 2004 - Informatik verbindet - Band 1
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.
  •   DSpace Home
  • Lecture Notes in Informatics
  • Proceedings
  • INFORMATIK - Jahrestagung der Gesellschaft für Informatik e.V.
  • P050 - INFORMATIK 2004 - Informatik verbindet - Band 1
  • View Item

Realtime ray tracing for current and future games

Author:
Schmittler, Jörg [DBLP] ;
Pohl, Daniel [DBLP] ;
Dahmen, Tim [DBLP] ;
Vogelgesang, Christian [DBLP] ;
Slusallek, Philipp [DBLP]
Abstract
Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With the availability of a first prototype graphics board purely based on ray tracing, we have all the ingredients for a new generation of 3D graphics technology that could have significant consequences for computer gaming. However, hardly any research has been looking at how games could benefit from ray tracing. In this paper we describe our experience with two games: The adaption of a well known ego-shooter to a ray tracing engine and the development of a new game especially designed to exploit the features of ray tracing. We discuss how existing features of games can be implemented in a ray tracing context and what new effects and improvements are enabled by using ray tracing. Both projects show how ray tracing allows for highly realistic images while it greatly simplifies content creation.
  • Citation
  • BibTeX
Schmittler, J., Pohl, D., Dahmen, T., Vogelgesang, C. & Slusallek, P., (2004). Realtime ray tracing for current and future games. In: Dadam, P. & Reichert, M. (Hrsg.), Informatik 2004 – Informatik verbindet – Band 1, Beiträge der 34. Jahrestagung der Gesellschaft für Informatik e.V. (GI). Bonn: Gesellschaft für Informatik e.V.. (S. 149-153).
@inproceedings{mci/Schmittler2004,
author = {Schmittler, Jörg AND Pohl, Daniel AND Dahmen, Tim AND Vogelgesang, Christian AND Slusallek, Philipp},
title = {Realtime ray tracing for current and future games},
booktitle = {Informatik 2004 – Informatik verbindet – Band 1, Beiträge der 34. Jahrestagung der Gesellschaft für Informatik e.V. (GI)},
year = {2004},
editor = {Dadam, Peter AND Reichert, Manfred} ,
pages = { 149-153 },
publisher = {Gesellschaft für Informatik e.V.},
address = {Bonn}
}
DateienGroesseFormatAnzeige
GI-Proceedings.50-28.pdf977.5Kb PDF View/Open

Haben Sie fehlerhafte Angaben entdeckt? Sagen Sie uns Bescheid: Send Feedback

More Info

ISBN: 3-88579-379-2
ISSN: 1617-5468
xmlui.MetaDataDisplay.field.date: 2004
Language: en (en)
Content Type: Text/Conference Paper
Collections
  • P050 - INFORMATIK 2004 - Informatik verbindet - Band 1 [98]

Show full item record


About uns | FAQ | Help | Imprint | Datenschutz

Gesellschaft für Informatik e.V. (GI), Kontakt: Geschäftsstelle der GI
Diese Digital Library basiert auf DSpace.

 

 


About uns | FAQ | Help | Imprint | Datenschutz

Gesellschaft für Informatik e.V. (GI), Kontakt: Geschäftsstelle der GI
Diese Digital Library basiert auf DSpace.