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Hololingo! - A Game-Based Social Virtual Reality Application for Foreign Language Tandem Learning

Author:
Ahlers, Timo [DBLP] ;
Bumann, Cassandra [DBLP] ;
Kölle, Ralph [DBLP] ;
Lazović, Milica [DBLP]
Abstract
Hololingo! is a Social Virtual Reality tandem app for real-time immersive distance learn-ing of German as a Foreign Language (GFL). The acquisition of discoursive oral language skills for applied authentic contexts is challenging for group-based classroom settings and is often outsourced to autonomous analogue tandem learning. We operationalise a Digital Game-Based Language Learning (DGBLL) approach for distance-learning which also relieves tandems from overstraining autonomy and self-guidance. Hololingo! supports tandems in their learning activities by providing entertaining communicative, collaborative, and didactically designed team tasks. These are embed-ded in a narrative adventure, target linguistic phenomena, and support the holistic acquisition of oral-discourse competencies and fluency. The combination of the tandem principle, immersive So-cial VR gamification, barrier-free access to a global pool of expert/native speakers, and a curricular connection through task selection facilitates language learning and provides transcultural contacts. App development follows a Design-Based-Research cycle of conception, implementation, and eval-uation.
  • Citation
  • BibTeX
Ahlers, T., Bumann, C., Kölle, R. & Lazović, M., (2021). Hololingo! - A Game-Based Social Virtual Reality Application for Foreign Language Tandem Learning. In: Kienle, A., Harrer, A., Haake, J. M. & Lingnau, A. (Hrsg.), DELFI 2021. Bonn: Gesellschaft für Informatik e.V.. (S. 37-48).
@inproceedings{mci/Ahlers2021,
author = {Ahlers, Timo AND Bumann, Cassandra AND Kölle, Ralph AND Lazović, Milica},
title = {Hololingo! - A Game-Based Social Virtual Reality Application for Foreign Language Tandem Learning},
booktitle = {DELFI 2021},
year = {2021},
editor = {Kienle, Andrea AND Harrer, Andreas AND Haake, Joerg M. AND Lingnau, Andreas} ,
pages = { 37-48 },
publisher = {Gesellschaft für Informatik e.V.},
address = {Bonn}
}
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More Info

ISBN: 978-3-88579-710-4
ISSN: 1617-5468
xmlui.MetaDataDisplay.field.date: 2021
Language: en (en)
Content Type: Text/Conference Paper

Keywords

  • Social Virtual Reality
  • Language Tandem
  • Digital Game-Based Language Learning
Collections
  • DeLFI 2021 [67]
  • P316 - DeLFI 2021 - Die 19. Fachtagung Bildungstechnologien [67]

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Diese Digital Library basiert auf DSpace.

 

 


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Gesellschaft für Informatik e.V. (GI), Kontakt: Geschäftsstelle der GI
Diese Digital Library basiert auf DSpace.