Towards an Optimal Viewpoint in Third-Person out-of-body Experiences
dc.contributor.author | Boldt, Robin | de_DE |
dc.contributor.author | Hoppe, Matthias | de_DE |
dc.contributor.author | Kosch, Thomas | de_DE |
dc.contributor.author | Funk, Markus | de_DE |
dc.contributor.author | Knierim, Pascal | de_DE |
dc.contributor.author | Pfleging, Bastian | de_DE |
dc.contributor.author | Henze, Niels | de_DE |
dc.contributor.editor | Diefenbach, Sarah | de_DE |
dc.contributor.editor | Henze, Niels | de_DE |
dc.contributor.editor | Pielot, Martin | de_DE |
dc.date.accessioned | 2017-11-22T15:02:10Z | |
dc.date.available | 2017-11-22T15:02:10Z | |
dc.date.issued | 2015 | |
dc.description.abstract | Human vision underlies natural constraints. Field of view, perceived wavelength, angular resolution, or perspective are just a few. Combining a head-mounted display with a camera can overcome some of these limitations and constraints. We investigate the field of view, which is created by presenting a third person view to the wearer of the head-mounted display. We propose an automatic camera positioning that may provide a better overview to the user compared to a manual positioning. | de_DE |
dc.identifier.isbn | 978-3-11-044392-9 | de_DE |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/7869 | |
dc.publisher | De Gruyter Oldenbourg | de_DE |
dc.relation.ispartof | Mensch und Computer 2015 – Proceedings | de_DE |
dc.relation.ispartofseries | Mensch & Computer | de_DE |
dc.subject | third-person view | de_DE |
dc.subject | head-mounted display | de_DE |
dc.title | Towards an Optimal Viewpoint in Third-Person out-of-body Experiences | de_DE |
dc.type | Text/Workshop Paper | de_DE |
gi.citation.endPage | 462 | |
gi.citation.publisherPlace | Berlin | de_DE |
gi.citation.startPage | 459 | de_DE |
gi.conference.sessiontitle | GI: Abendveranstaltung | de_DE |
gi.document.quality | digidoc | de_DE |
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