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Towards an Optimal Viewpoint in Third-Person out-of-body Experiences

dc.contributor.authorBoldt, Robinde_DE
dc.contributor.authorHoppe, Matthiasde_DE
dc.contributor.authorKosch, Thomasde_DE
dc.contributor.authorFunk, Markusde_DE
dc.contributor.authorKnierim, Pascalde_DE
dc.contributor.authorPfleging, Bastiande_DE
dc.contributor.authorHenze, Nielsde_DE
dc.contributor.editorDiefenbach, Sarahde_DE
dc.contributor.editorHenze, Nielsde_DE
dc.contributor.editorPielot, Martinde_DE
dc.date.accessioned2017-11-22T15:02:10Z
dc.date.available2017-11-22T15:02:10Z
dc.date.issued2015
dc.description.abstractHuman vision underlies natural constraints. Field of view, perceived wavelength, angular resolution, or perspective are just a few. Combining a head-mounted display with a camera can overcome some of these limitations and constraints. We investigate the field of view, which is created by presenting a third person view to the wearer of the head-mounted display. We propose an automatic camera positioning that may provide a better overview to the user compared to a manual positioning.de_DE
dc.identifier.isbn978-3-11-044392-9de_DE
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/7869
dc.publisherDe Gruyter Oldenbourgde_DE
dc.relation.ispartofMensch und Computer 2015 – Proceedingsde_DE
dc.relation.ispartofseriesMensch & Computerde_DE
dc.subjectthird-person viewde_DE
dc.subjecthead-mounted displayde_DE
dc.titleTowards an Optimal Viewpoint in Third-Person out-of-body Experiencesde_DE
dc.typeText/Workshop Paperde_DE
gi.citation.endPage462
gi.citation.publisherPlaceBerlinde_DE
gi.citation.startPage459de_DE
gi.conference.sessiontitleGI: Abendveranstaltungde_DE
gi.document.qualitydigidocde_DE

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