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Interactive rendering of reflective and transmissive surfaces in 3D toon shading

dc.contributor.authorDiepstraten, Joachim
dc.contributor.authorErtl, Thomas
dc.contributor.editorDadam, Peter
dc.contributor.editorReichert, Manfred
dc.date.accessioned2019-10-11T11:42:12Z
dc.date.available2019-10-11T11:42:12Z
dc.date.issued2004
dc.description.abstractWe present an extension to common realtime toon/cel-shading rendering techniques for treating reflective and transparent surfaces in a 3D toon-shading environment. Our approach takes advantage of multi texturing hardware and simple fragment and vertex shader programs. This allows a broad usage on todays gaming platforms.en
dc.identifier.isbn3-88579-379-2
dc.identifier.pissn1617-5468
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/28835
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofInformatik 2004 – Informatik verbindet – Band 1, Beiträge der 34. Jahrestagung der Gesellschaft für Informatik e.V. (GI)
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-50
dc.titleInteractive rendering of reflective and transmissive surfaces in 3D toon shadingen
dc.typeText/Conference Paper
gi.citation.endPage148
gi.citation.publisherPlaceBonn
gi.citation.startPage144
gi.conference.date20.-24. September 2004
gi.conference.locationUlm
gi.conference.sessiontitleRegular Research Papers

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