Workshopband MuC 2023
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Workshops
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Workshops
- MCI-WS01: 10. Workshop Mensch-Maschine-Interaktion in sicherheitskritischen Systemen
- MCI-WS02: Partizipative und sozialverantwortliche Technikentwicklung
- MCI-WS03: Workshop on Smart Urban Micromobility
- MCI-WS05: Time and Timing in Human-Computer Interaction
- MCI-WS06: First International Workshop on Co-Creation of Hybrid Interactive Systems for Healthcare
- MCI-WS07: European Accessibility Act - Praxisbasierte Ansätze zur Erfüllung der Anforderungen an Barrierefreiheit
- MCI-WS08: 6th International Workshop "Gam-R – Gamification Reloaded"
- MCI-WS09: 16. Workshop Be-greifbare Interaktion
- MCI-WS10: Hybrides Arbeiten und Kollaboration: Eine Standortbestimmung zwischen neuen Arbeitspraxen und Technologiegestaltung in kleinen und mittelständischen Unternehmen (KMU)
- MCI-WS11: 9. Usable Security und Privacy Workshop
- MCI-WS12: ABIS 2023 - 27th International Workshop on Personalization and Recommendation
- MCI-WS13: Methods and Tools for (Semi-)Automated Evaluation in Long-Term In-the-Wild Deployment Studies
- MCI-WS15: Workshop on Designing Accessible Extended Reality: An Opportunity for People with Disabilities and Disorders
- MCI-WS16 - UCAI 2023: Workshop on User-Centered Artificial Intelligence
- MCI-WS17: Robots for Public and Social Spaces - Design for Intent Communication, Collaboration and Acceptance
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- Workshopbeitrag10. Workshop Mensch-Maschine-Interaktion in sicherheitskritischen Systemen(Mensch und Computer 2023 - Workshopband, 2023) Mentler, Tilo; Kaufhold, Marc-André; Nestler, Simon; Reuter, ChristianIm Zentrum dieses Workshops steht die Interaktion von Mensch und Technik in sicherheitskritischen Kontexten. Hierzu zählen Bereiche, die bereits seit Jahrzehnten Gegenstand der Forschung sind (z.B. Prozessführung in Leitwarten), aber auch aktuelle Herausforderungen (z.B. Social Media im Katastrophenschutz). In diesen und vielen weiteren Bereichen gilt, dass sichere Systemzustände nur durch die ganzheitliche Betrachtung von Mensch, Technik und Organisation gewährleistet bzw. schnellstmöglich wieder erreicht werden können. In diesem Zusammenhang ist der Workshop auch der Nutzbarkeit und Akzeptanz von Sicherheitskonzepten sowie einer bewussteren Auseinandersetzung der Nutzenden mit diesem Thema gewidmet.
- Workshopbeitrag16. Workshop Be-greifbare Interaktion(Mensch und Computer 2023 - Workshopband, 2023) Schmid, Andreas; van Koningsbruggen, Rosa; Delgado Rodriguez, Sarah; Maierhöfer, Vitus; Waldschütz, Hannes; Kalus, AlexanderTangible interaction is centered around the manipulation of physical objects and the usage of the own body. It thus involves the environment and the physical context much stronger than purely visual or speech-based interfaces. The wide range of possibilities for integrating sensors and computing systems into the physical environment provides ample design space. The research field of Tangible Interaction investigates this scope scientifically and practically in order to enable meaningful and human-oriented applications. In this workshop, the German Informatics Society (GI) specialist group "Be-greifbare Interaktion" of the Department of Human-Computer Interaction offers a forum for the presentation of scientific discourse and interdisciplinary discussion. Contributions range from theoretical, critical and forward-looking reflections to design work and reports on practical implementations. The workshop opens the discussion to a broader audience of experts in order to disclose current developments and generate new impulses for the research field.
- Workshopbeitrag6th International Workshop "Gam-R – Gamification Reloaded"(Mensch und Computer 2023 - Workshopband, 2023) Mazarakis, Athanasios; Voit, ThomasThe 6th "Gam-R - Gamification Reloaded" series is a regular international workshop on gamification and related topics such as serious games, game-based learning, or games with a purpose, to name a few. Researchers and practitioners are invited to present and discuss new research ideas during the workshop. Experts can then discuss the accepted papers during the workshop. This allows the community to provide feedback to the authors for future projects. Accepted papers will be published in the open-access GI Digital Library and are indexed by Google Scholar and others. We accept submissions on the following topics, although this is not an exhaustive list: * Artificial Intelligence (AI) and Machine Learning (ML) * Open Science and Citizen Science * Augmented (AR), Virtual (VR), and Mixed Reality (MR) * Internet of Things (IoT) * Analog and Hybrid Gamification * Gamification for Individuals with Disabilities * Ethical Aspects of Gamification * Sustainability This list represents emerging gamification application fields. Of course, other topics such as adaptive and personalized gamification, gamification definitions and theories, serious games and game-based learning, and many other topics are welcome. The website for the workshop, including a full Call for Papers, can be found at https://www.gamification-reloaded.com or https://www.gam-r.de/.
- Workshopbeitrag9. Usable Security und Privacy Workshop(Mensch und Computer 2023 - Workshopband, 2023) Lo Iacono, Luigi; Schmitt, Hartmut; Feth, Denis; Heinemann, AndreasZiel der neunten Ausgabe des wissenschaftlichen Workshops "Usable Security und Privacy" auf der Mensch und Computer 2023 ist es, aktuelle Forschungs- und Praxisbeiträge auf diesem Gebiet zu präsentieren und mit den Teilnehmer:innen zu diskutieren. Getreu dem Konferenzmotto "Building Bridges" soll mit dem Workshop ein etabliertes Forum fortgeführt und weiterentwickelt werden, in dem sich Expert:innen, Forscher:innen und Praktiker:innen aus unterschiedlichen Domänen transdisziplinär zum Thema Usable Security und Privacy austauschen können. Das Thema betrifft neben dem Usability- und Security-Engineering unterschiedliche Forschungsgebiete und Berufsfelder, z. B. Informatik, Ingenieurwissenschaften, Mediengestaltung und Psychologie. Der Workshop richtet sich an interessierte Wissenschaftler:innen aus all diesen Bereichen, aber auch ausdrücklich an Vertreter:innen der Wirtschaft, Industrie und öffentlichen Verwaltung.
- WorkshopbeitragA New Software Toolset for Recording and Viewing Body Tracking Data(Mensch und Computer 2023 - Workshopband, 2023) Fietkau, JulianWhile 3D body tracking data has been used in empirical HCI studies for many years now, the tools to interact with it tend to be either vendor-specific proprietary monoliths or single-use tools built for one specific experiment and then discarded. In this paper, we present our new toolset for cross-vendor body tracking data recording, storing, and visualization/playback. Our goal is to evolve it into an open data format along with software tools capable of producing and consuming body tracking recordings in said new format, and we hope to find interested collaborators for this endeavour.
- WorkshopbeitragA Qualitative Exploration of User-Perceived Risks of AI to Inform Design and Policy(Mensch und Computer 2023 - Workshopband, 2023) Recki, Lena; Lawo, Dennis; Krauss, Veronika; Pins, DominikAI systems pose unknown challenges for designers, policymakers, and users which aggravates the assessment of potential harms and outcomes. Although understanding risks is a requirement for building trust in technology, users are often excluded from legal assessments and explanations of AI hazards. To address this issue we conducted three focus groups with 18 participants in total and discussed the European proposal for a legal framework for AI. Based on this, we aim to build a (conceptual) model that guides policymakers, designers, and researchers in understanding users’ risk perception of AI systems. In this paper, we provide selected examples based on our preliminary results. Moreover, we argue for the benefits of such a perspective.
- WorkshopbeitragA Wizard-of-Oz Setup to Assess Pedestrian Behavior and Teach Delivery Robots on Sidewalk Encounters(Mensch und Computer 2023 - Workshopband, 2023) Pfleging, Bastian; Seyffer, Norman; Beek, Zina; Zug, SebastianWith the spreading of small mobile robots like last-mile delivery robots a new type of vehicles is expected to share sidewalks, foot and cycle paths with vulnerable users like pedestrians and cyclists. In order to ensure a safe co-existence of all instances that share these paths, a central point is to assess to what extent and how such robots should interact with these users. To understand this novel space for human-robot interaction, we are currently investigating where interaction is expected to happen and how people react to the appearance of such robots. In this paper, we present our approach of using a Wizard-of-Oz robot setup with which we aim to assess pedestrian behavior and at the same time collect sensor data to train future robots. We discuss prior work on mobile robots and external interfaces (eHMIs) for other road users, present our current setup, and outline future research activities.
- WorkshopbeitragABIS 2023 - 27th International Workshop on Personalization and Recommendation(Mensch und Computer 2023 - Workshopband, 2023) Neumayr, Thomas; Yigitbas, Enes; Augstein, Mirjam; Herder, EelcoABIS is an international workshop, organized by the SIG on Adaptivity and User Modeling in Interactive Software Systems of the German Gesellschaft für Informatik. For more than 25 years, the ABIS Workshop has been a highly interactive forum for discussing the state of the art in personalization, user modeling, and related areas. The ABIS 2023 edition will have a special emphasis on the topics of personalization and recommendation within the areas of Computer-Supported Cooperative Work (CSCW) and/or Cross-Reality (XR) Interaction. While personalized CSCW deals with technological support of individuals who work organized in groups (Whom should I collaborate with? How can group work be supported during breakdowns?), XR describes the transition between or concurrent usage of multiple systems on the reality-virtuality continuum (In what flavor of reality/virtuality should I complete a current task according to my preferences, task affordances, and interaction capabilities?). To discuss and answer such questions, our workshop aims to bring together researchers and practitioners that are interested in the general personalization and recommendation domains, and/or in this year's special emphasis on CSCW and XR. Our goal is to identify current issues and future directions of research and foster future development of the discipline and collaborations.
- WorkshopbeitragAn analysis of the effects of swarm cycling on cyclists’ stress levels(Mensch und Computer 2023 - Workshopband, 2023) Schaffer, Stefan; Meng, Linglong; Hemdane, Alaaeddine; Wolf, Katrin; Tsovaltzi, Dimitra; Chehayeb, Lara; Gebhard, PatrickSwarm cycling has been proposed in previous researches as a novel concept for urban mobility, by adopting the "safety in number" approach, to enhance the visibility of cyclists in urban traffic and to increase the safety of cyclists. To investigate the effects of swarm cycling on the stress level of bicyclists, we conducted an experiment in an enclosed traffic training field with stressors, such as construction sites, etc. to simulate the stress situations in real traffic. A stress detection system utilizing the Galvanic Skin Response (GSR) sensor and an Android application was developed to monitor participants’ stress responses during cycling. In this research, 21 participants engaged in various cycling scenarios, including cycling alone, cycling within a swarm, and cycling in different positions within the swarm. GSR signal data were collected to quantify the number of stress peaks experienced by each participant during the rides. The data were subjected to statistical analysis to compare stress levels among the different cycling scenarios. The results of the statistical analysis indicate that swarm cycling has a positive impact on individual cyclist stress levels compared to cycling alone. However, there was no statistically significant difference in stress levels observed among different cycling positions within the swarm. This research provides insights into the potential benefits of swarm cycling as an urban mobility solution, emphasizing its positive influence on cyclist stress levels, thus encouraging the adoption of this novel concept to enhance safety and comfort for urban cyclists.
- WorkshopbeitragBalancing Strengths and Weaknesses in Human-Machine Decision Making(Mensch und Computer 2023 - Workshopband, 2023) Balthasar, MandyIn a world characterized by multi-optionality and complexity, machines and people are increasingly making decisions together. Connecting structures are needed to optimally link the opposing strengths and weaknesses of the two actors. At the same time, strategically desired characteristics must be coordinated and integrated on the hybrid macro level that emerges in a joint decision-making process. It is therefore essential to create transparency in favor of an autonomous unit of human and machine and to enable and support systemic processes of self-organization.