Interactive rendering of reflective and transmissive surfaces in 3D toon shading
Abstract
We present an extension to common realtime toon/cel-shading rendering techniques for treating reflective and transparent surfaces in a 3D toon-shading environment. Our approach takes advantage of multi texturing hardware and simple fragment and vertex shader programs. This allows a broad usage on todays gaming platforms.
- Citation
- BibTeX
Diepstraten, J. & Ertl, T.,
(2004).
Interactive rendering of reflective and transmissive surfaces in 3D toon shading.
In:
Dadam, P. & Reichert, M.
(Hrsg.),
Informatik 2004 – Informatik verbindet – Band 1, Beiträge der 34. Jahrestagung der Gesellschaft für Informatik e.V. (GI).
Bonn:
Gesellschaft für Informatik e.V..
(S. 144-148).
@inproceedings{mci/Diepstraten2004,
author = {Diepstraten, Joachim AND Ertl, Thomas},
title = {Interactive rendering of reflective and transmissive surfaces in 3D toon shading},
booktitle = {Informatik 2004 – Informatik verbindet – Band 1, Beiträge der 34. Jahrestagung der Gesellschaft für Informatik e.V. (GI)},
year = {2004},
editor = {Dadam, Peter AND Reichert, Manfred} ,
pages = { 144-148 },
publisher = {Gesellschaft für Informatik e.V.},
address = {Bonn}
}
author = {Diepstraten, Joachim AND Ertl, Thomas},
title = {Interactive rendering of reflective and transmissive surfaces in 3D toon shading},
booktitle = {Informatik 2004 – Informatik verbindet – Band 1, Beiträge der 34. Jahrestagung der Gesellschaft für Informatik e.V. (GI)},
year = {2004},
editor = {Dadam, Peter AND Reichert, Manfred} ,
pages = { 144-148 },
publisher = {Gesellschaft für Informatik e.V.},
address = {Bonn}
}
Dateien | Groesse | Format | Anzeige | |
---|---|---|---|---|
GI-Proceedings.50-27.pdf | 395.5Kb | View/ |
Haben Sie fehlerhafte Angaben entdeckt? Sagen Sie uns Bescheid: Send Feedback
More Info
ISBN: 3-88579-379-2
ISSN: 1617-5468
xmlui.MetaDataDisplay.field.date: 2004
Language:
(en)

Content Type: Text/Conference Paper